{"wcid":30093,"weenieType":44,"boolStats":[{"key":11,"value":1},{"key":13,"value":1},{"key":14,"value":1},{"key":19,"value":1},{"key":22,"value":1},{"key":23,"value":1},{"key":63,"value":1}],"intStats":[{"key":1,"value":128},{"key":3,"value":77},{"key":5,"value":5},{"key":8,"value":5},{"key":11,"value":1},{"key":12,"value":1},{"key":13,"value":5},{"key":14,"value":5},{"key":15,"value":0},{"key":16,"value":524296},{"key":17,"value":152},{"key":19,"value":0},{"key":33,"value":-1},{"key":53,"value":101},{"key":92,"value":100},{"key":93,"value":1044},{"key":94,"value":35215},{"key":150,"value":103},{"key":151,"value":9}],"didStats":[{"key":1,"value":33554817},{"key":3,"value":536870932},{"key":6,"value":67111919},{"key":7,"value":268435833},{"key":8,"value":100689666},{"key":22,"value":872415275},{"key":50,"value":100673283},{"key":52,"value":100686604}],"iidStats":[],"floatStats":[],"int64Stats":[],"stringStats":[{"key":1,"value":"Infinite Leather"},{"key":14,"value":"A bag that contains endless amounts of leather. No matter how much leather is used the bag will always remain full. Apply this material to a treasure-generated item in order to render the item \"Retained.\" Retained items cannot be salvaged or sold to vendors. Applying this material does not require a tinkering skill, does not add a tinker to the target's count, and cannot destroy the target."}],"lastModified":"2018-09-13T13:28:40.5776201-05:00","modifiedBy":"LikeableLime","changelog":[{"created":"2018-08-10T15:07:23","author":"CrimsonMage","comment":"Going to go with this for the infinite bag..... Recipe won't work until its created. - Done -- Resub due to Useable int - Should now give target."},{"created":"2018-09-13T13:28:40.5796206-05:00","author":"LikeableLime","comment":"Going to go with this for the infinite bag..... Recipe won't work until its created. - Done -- Resub due to Useable int - Should now give target."}],"userChangeSummary":"Going to go with this for the infinite bag..... Recipe won't work until its created. - Done -- Resub due to Useable int - Should now give target.","isDone":true}